Dominik Borer
I am a joint Ph.D. candidate in both the Computer Graphics Laboratory at ETH Zürich and the Animation Group of Disney Research Zürich under the supervision of Prof. Robert W. Sumner.
I received my Bachelor's and Master's degree in Computer Science from ETH Zürich in 2015 and 2017 respectively.
My research focuses on using deep learning for character animation.
dominik.borer [at]
dominik.borer [at]
+41 79 855 63 16
Master Thesis, ETH Zürich, 2017
In this master thesis we cover the process of model-free trajectory optimization to find openloop controls for new characters designed by an artist to track hand-crafted keyframed animations. Read more...
Semester Thesis, ETH Zürich, 2016
The control of physics-based simulated biped locomotion is a hard problem because bipeds are inherently unstable and underactuated. In this semester thesis we intend to create a controller for a physics-based simulated biped character that is stable for various motion styles, walking parameters and unpredicted disturbances. Read more...
Game Programming Laboratory, ETH Zürich, 2016
The corn kernel is a social creature. In its natural environment, individuals can be observed dozing on densely populated cobs throughout the day. However, corn kernels held in captivity have evolved into another species entirely: popcorn. Read more...
Bachelor Thesis, ETH Zürich, 2015
In this bachelor thesis we intend to create a tool for the Maya modelling software which allows the user to deform a mesh based on simple view-dependent sketching. Compared to most deformation tools that require complex controls to deform a set of vertices, our tool allows the user to deform a mesh with only two simple strokes. Read more...