Dominik Borer
I am a Master's student in computer science at ETH Zürich. My studies focus on visual computing, specifically computer graphics. I received by B.Sc degree in Computer Science in 2015 at ETH Zürich.
Currently I am working on my Master Thesis, which is about creating controllers for physically simulated characters through deep reinforcement learning.
borerdo [at]
+41 79 855 63 16
Master Thesis, ETH Zürich, 2017 (work in progress)
While tremendous progress has been made over the past decades in controlling simulated characters, the possibility to perform complex coordinated motions such as punching and kicking remains a challenge. Read more...
Semester Thesis, ETH Zürich, 2016
The control of physics-based simulated biped locomotion is a hard problem because bipeds are inherently unstable and underactuated. In this semester thesis we intend to create a controller for a physics-based simulated biped character that is stable for various motion styles, walking parameters and unpredicted disturbances. Read more...
Game Programming Laboratory, ETH Zürich, 2016
The corn kernel is a social creature. In its natural environment, individuals can be observed dozing on densely populated cobs throughout the day. However, corn kernels held in captivity have evolved into another species entirely: popcorn. Read more...
Bachelor Thesis, ETH Zürich, 2015
In this bachelor thesis we intend to create a tool for the Maya modelling software which allows the user to deform a mesh based on simple view-dependent sketching. Compared to most deformation tools that require complex controls to deform a set of vertices, our tool allows the user to deform a mesh with only two simple strokes. Read more...