Dominik Borer
I am a joint Ph.D. candidate in both the Computer Graphics Laboratory at ETH Zürich and the Animation Group of Disney Research Zürich under the supervision of Prof. Robert W. Sumner.
I received my Bachelor's and Master's degree in Computer Science from ETH Zürich in 2015 and 2017 respectively.
My research focuses on using deep learning for character animation.
dominik.borer [at]
dominik.borer [at]
+41 79 855 63 16
Encyclopedia of Computer Graphics and Games, 2018
Dominik Borer, Simone Guggiari, Robert W. Sumner, Martin Guay
Master Thesis, ETH Zürich, 2017
In this master thesis we cover the process of model-free trajectory optimization to find openloop controls for new characters designed by an artist to track hand-crafted keyframed animations. Read more...
Semester Thesis, ETH Zürich, 2016
The control of physics-based simulated biped locomotion is a hard problem because bipeds are inherently unstable and underactuated. In this semester thesis we intend to create a controller for a physics-based simulated biped character that is stable for various motion styles, walking parameters and unpredicted disturbances. Read more...
Game Programming Laboratory, ETH Zürich, 2016
The corn kernel is a social creature. In its natural environment, individuals can be observed dozing on densely populated cobs throughout the day. However, corn kernels held in captivity have evolved into another species entirely: popcorn. Read more...
Bachelor Thesis, ETH Zürich, 2015
In this bachelor thesis we intend to create a tool for the Maya modelling software which allows the user to deform a mesh based on simple view-dependent sketching. Compared to most deformation tools that require complex controls to deform a set of vertices, our tool allows the user to deform a mesh with only two simple strokes. Read more...